Headphones Vertex Maps - Playschool
As I am navigating through vertex experimentation using CInmea4D, i decided to pull this together as a show-n-tell of my Cinema4D skills. Here is use Vertex Maps to drive the texture on the edges of the headphones, to provide a material contracts. Additionally I use the Linear Field to drive the distortion modifier.
- Render : Octane Render
- 3D platform : Cinema4D